魏君純助理教授

Assistant Professor Chun-Chun, Wei, Ph.D.

現職

專任助理教授

學歷

國立成功大學工業設計學系 博士
國立東華大學視覺藝術教育研究所 碩士
紐西蘭奧克蘭科技大學 專業證書(教育部藝術與設計菁英海外培訓計畫-數位媒體組獲選海外學員)
國立東華大學藝術與設計學系 學士

經歷

國立臺北商業大學數位多媒體設計系 | 專任助理教授
公元有限公司 | 包裝設計師
La luna 3D Studios, New Zealand | Animation Designer

專業領域

視覺設計、數位動畫設計、藝術教育、使用者介面設計、產品與感性設計

  1. 設計學報|審查委員
  2. 台灣感性學會|監事
  3. 智遊科技服務股份有限公司|設計顧問
  4. 教育部鼓勵學生參加藝術與設計類國際競賽計畫 | 審查委員
  5. 教育部技專院校電腦動畫競賽-國際競賽單元 | 審查委員
  6. 教育部全國高級中等學校商業類學生技藝競賽-電腦繪圖|命題及評判委員
  7. 教育部參與藝術與設計國際競賽 | 優良指導教師獎
  8. 2020 國家教育研究院技術型高中教科書|審查委員
  9. 台灣感性學會|理事
  10. 年榮獲國立臺北商業大學 | 教師研究傑出獎
  11. 榮獲106學年度國立臺北商業大學 | 校優良導師
  12. 發表論文於SCI國際期刊International Journal of Human-Computer Studies( IF 3.632, Q1, Top 1 in Ergonomics 並榮登 2013國際知名資料庫「多媒體及人機互動」類最受歡迎論文全球 Top 8,為台灣唯一入選者)
  13. 榮獲國科會獎勵人文與社會科學領域|博士論文獎
  14. 榮獲財團法人行天宮文教發展促進基金會「資優學生長期培育」學業優異組 | 獲得五年獎學金補助
  15. 榮獲奈米國家型科技人才培育計畫成果|奈米創意教學教材競賽」教學影片多媒體組銀牌獎
  16. 榮獲國立成功大學|延攬優秀研究生獎學金。
  17. 2008-2009 榮獲教育部「藝術與設計菁英海外培訓計畫」數位媒體組海外學員|紐西蘭奧克蘭科技大學
  1. 113年國科會專題研究計畫-兒童視知覺互動遊戲學習系統開發設計研究(I)113-2410-H-224 -041
  2. 112年國科會專題研究計畫-應用涉入理論建構高齡者智慧復健介面系統設計 112-2221-E-141 -008
  3. 111年國科會雙邊協議型擴充加值(add-on) 國際合作研究計畫-高齡者遠距醫療之智慧健促服務系統111-2923-E-006-002-MY3
  4. 110年國科會專題研究計畫- Old is New: 智慧高齡穿戴裝置設計之使用性與感性體驗研究110-2221-E-141-005
  5. 109年國科會專題研究計畫-導入友善高齡於智慧穿戴裝置之應用設計109-2221-E-141-001
  6. 108年國科會專題研究計畫-感性工學於兒童電子書設計之認知研究(I) 108-2410-H-141-011
  7. 106年教育部師生實務增能「教師海外實務研習」計畫- 跨時代的數位演進:VRevolution × MOCAP (紐西蘭)
  8. 105年國科會專題研究計畫-封面設計之感性意象與數位閱讀之使用性研究 105-2410-H-141-014
  9. 105年中山科學研究院產學合作計畫-機動雷達載體外觀造形設計研究(XJ05118P-CS)
  10. 魏君純|昶耀實業x品牌識別平面設計產學計畫案(執行時間112 年3 月 1 日至112年5 月15 日)
  11. 魏君純|昶耀實業x工業設計-家用車用滅火器(執行時間112 年3 月 1 日至112年6 月30 日)
  12. 魏君純|Dove 老人安全行動智慧照護APP產學計畫案(執行時間112年8月1日至112年12 月30 日)
  13. 魏君純|急救面罩兼化妝品產品設計產學計畫案(執行時間112年8月1日至112年11月30日)
  1. Chien-Hsiang Chnag, Wei-Chih Lien, Tseng-Ping Chiu, Chun-Chun Wei, Yu-Liang Kuo, Chung- Hsing Yeh, Bo Liu, Pin-Jun Chen, & Yang-Cheng Lin (2023, September). A Novel Smart Somatosensory Wearable Assistive Device for Elders' Home Rehabilitation during the COVID-19 Pandemic. Frontiers in Public Health. Volume 11, doi: 10.3389/fpubh.2023.1026662. [SCI/SSCI, IF=6.461] [Public, Environmental & Occupational Health 25/180, Q1, 86.4%]
  2. Chun-Chun Wei & Min-Yuan Ma (2020). Designing Attractive Children’s Picture Books: An Analysis Media Forms and Attractiveness Evaluation. The Design Journal, 23(2), 287-308. [A&HCI, IF=1.0] [Arts, 10/141, Q1, 93.26%] 為通訊作者、第一作者
  3. Feng Zheng, Chun-Chun Wei, Yang-Cheng Lin, Juan Du, & Jiacheng Yao (2017). Intelligent computing for vehicle form design: A case study of sand making machine. Lecture Notes in Computer Science, LNCS 10689, pp. 154- 161. [EI, IF=0.402]
  4. Chun-Chun Wei, Yang-Cheng Lin, & Chung-Hsing Yeh (2017). Effects of touchscreen mobile devices and e-book systems on students’ reading performance: A usability evidence. Journal of Engineering Technology, 6, 58-78. [SCIE, IF=3.588][Engineering, Multidisciplinary18/91, Q1, 80.77%] 為第一作者
  5. Yang-Cheng Lin & Chun-Chun Wei (2017). A hybrid consumer-oriented model for product affective design: An aspect of visual ergonomics. Human Factors and Ergonomics in Manufacturing & Service Industries, 27(1), 17-29. [SSCI/SCIE, IF=2.4] [Engineering, Manufacturing 42/64, Q3, 35.16%]
  6. Chun-Chun Wei & Min-Yuan Ma (2016). Influences of visual attention and reading time on children and adults. Reading & Writing Quarterly, 33(2), 97-108. [SSCI, IF=1.33] [Education & Educational Research 306/742, Q2, 58.83%]為通訊作者、第一作者
  7. Min-Yuan Ma & Chun-Chun Wei (2015). A comparative study of children's attention performance on picture books: age, gender, and media forms. Interactive Learning Environments , 24(8), 1922-1937. [SSCI, IF=5.4] [Education & Educational Research 26/742, Q1, 96.56%] 為通訊作者
  8. Min-Yuan Ma & Chun-Chun Wei (2014). An attractiveness evaluation of picture books based on children's perspectives. CEUR Workshop Proceedings, 1181, 87-92. [EI]為通訊作者
  9. Yang-Cheng Lin & Chun-Chun Wei (2014). The QTTI-based TOPSIS decision support model to fragrance form design. Computer, Consumer and Control (IS3C), pp. 1291-1294. IEEE [EI]
  10. Yang-Cheng Lin, Chung-Hsing Yeh, & Chun-Chun Wei (2013). How will the use of graphics affect visual aesthetics? A user-centered approach for web page design. International Journal of Human-Computer Studies, 71, 217-227. [SSCI/SCIE, IF=5.4] [Computer Science, Cybernetics 4/32, Q1, 89.06%]
  11. Yang-Cheng Lin, Chung-Hsing Yeh, Chen-Cheng Wang, & Chun-Chun Wei (2012). Is the linear modeling technique good enough for optimal form design? A comparison of quantitative analysis models. The Scientific World Journal, Vol. 2012, Article ID 689842, 13 pages. doi:10.1100/2012/689842. [SCI]
  12. Yang-Cheng Lin, & Chun-Chun Wei (2012). How to best meet consumers’ preferences for new product design- an application of art and design, IEEE Computer Society, pp 610-612. [EI]
  13. Chun-Chun Wei, Min-Yuan Ma, & Yang-Cheng Lin (2011). Applying Kansei Engineering to decision making in fragrance form design. Smart Innovation, Systems and Technologies, 10, pp 85-94. [EI] 為通訊作者、第一作者
  14. Yang-Cheng Lin, & Chun-Chun Wei (2011). An intelligent decision support model for product design. Smart Innovation, Systems and Technologies, 10, pp 833-842. [EI].
  15. Yang-Cheng Lin, & Chun-Chun Wei (2011). How to transfer the innovation knowledge from craft art into product design- a case study of character toys. Smart Innovation, Systems and Technologies, 9, pp 265-274. [EI]
  1. Hsiao-Jung Wei, Chun-Chun Wei, Chien-Hsiang Chang, & Yang-Cheng Lin (2023, October). A usability evaluation of utilizing retro game design for upper limb rehabilitation in older adults. 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE 2023). Nara, Japan.
  2. Cai-Ying Cheng Chun-Chun Wei, & Yang-Cheng Lin (2023, July). Design and usability evaluation of visual perception game-based training system for children with developmental delays. 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023) and the Affiliated Conferences. San Francisco, U.S.
  3. Chien-Hsiang Chang ,Pei-Yun Wu, Wei-Chih Lien, Chun-Chun Wei & Yang-Cheng Lin(2022, November)Design and evaluation of integrating wearable devices for Alzheimer's disease in the elderly. The 2022 International Conference on Taiwan Institute of Kansei and Taiwan Association of Digital Media Design 2022, Taitun, Taiwan.
  4. Meng-Ting Wu, Chun-Chun Wei, Min-Chun Hu, &Yang-Cheng Lin(2020,May). Digital storytelling toys for preschool children: a polit study of interactive media design. The 19th Academic Forum of National Taipei University of Business & 2020 International Conference on Innovative Thinking and Intelligent Life. Taoyuan, Taiwan.
  5. Chun-Chun Wei, Ian Wang, Bernie Walsh, Chung-Hsing Yeh, & Yang-Cheng Lin (2019, July). Deep neural networks for new product form design. In Proceedings of the 16th International Conference on Informatics in Control, Automation and Robotics - Volume 2: ICINCO, ISBN 978-989-758-380-3, pages 653-657. Prauge, Czech Republic.
  6. Chun-Chun Wei, Fanfan Chen, Chien-Hsu Chen, & Yang-Cheng Lin (2018, November). Virtual Reality to historical space reconstruction: a pilot study of East Taiwan old railway station. 2018 International Conference on Artificial Intelligence and Virtual Reality (AIVR), pp. 42-46. Nagoya Japan. Association for Computing Machinery (ACM International Conference Proceeding Series).
  7. Yang-Cheng Lin, Chun-Chun Wei & Yun-Ting Chen (2018, April). Emotional design: A multisensory evaluation to visual and olfactory perceptions of consumers. 2018 IEEE International Conference on Applied System Invention (ICASI), pp. 1292-1295. Chiba, Japan.
  8. Yang-Cheng & Chun-Chun Wei (2017, May). Effects of touchscreen mobile devices and E-book systems for mobile users. 2017 International Conference on Applied System Innovation (ICASI), IEEE Computer Society, pp. 594- 597, Sapporo, Japan
  9. Chun-Chun Wei & Yang-Cheng Lin (2017, June). Applying mobile EEG to measure attention and reading time for picture books. The 3rd Annual International Conference of the Immersive Learning Research Network (iLRN 2017), Coimbra, Portugal.
  10. Fanfan Chen, Yang-Cheng Lin, & Chun-Chun Wei (2017, June). Cultural heritage reconstruction based on Virtual Reality technology: a pilot study of Taiwanese historical site, The 3rd Annual International Conference of the Immersive Learning Research Network (iLRN 2017), Coimbra, Portugal.
  11. Chun-Chun Wei & Min-Yuan Ma (2015, May). Media form effect on children’s attention. The Seventh International Conference on Emerging Networks and Systems Intelligence, Nice, France.
  12. Min-Yuan Ma & Chun-Chun Wei (2014, Jul). An attractiveness evaluation of picture books based on children's perspectives. The 22nd Conference on User modeling, Adaptation and Personalization, Aalborg, Demark.
  13. Yang-Cheng Lin & Chun-Chun Wei (2014, May). The QTTI-based TOPSIS decision support model to fragrance form design. International Symposium on Computer, Consumer and Control, IEEE IS3C2014, Taichung, Taiwan.
  14. Yang-Cheng Lin & Chun-Chun Wei (2012). How to best meet consumers’ preferences for new product design- an application of art and design. 16th International Conference Information Visualization (IV 2012), Montpellier, France.
  15. Chun-Chun Wei & Min-Yuan Ma (2011). The quantitative model for the optimal combination of form design. International Conference on Planning and Design, Tainan, Taiwan.
  16. Chun-Chun Wei, Min-Yuan Ma, & Yang-Cheng Lin (2011). Applying Kansei Engineering to decision making in fragrance form design. The 3rd International Conference on Intelligent Decision Technologies, Athens, Greece.
  17. Yang-Cheng Lin & Chun-Chun Wei (2011). An intelligent decision support model for product design. The 3rd International Conference on Intelligent Decision Technologies, Athens, Greece.
  1. 2024  iF Design Award Winner [Product Design:Smart Muscle Strength Training System]
  2. 2024 第20屆技專院校電腦動畫競賽|優勝 [拼途]
  3. 2024 第20屆技專院校電腦動畫競賽|佳作 [破蛋]
  4. 2024 第20屆技專院校電腦動畫競賽|佳作 [Roll on]
  5. 2023 第19屆技專院校電腦動畫競賽|佳作 [Treasure]
  6. 2023 第19屆技專院校電腦動畫競賽|佳作 [We are the same]
  7. 2024 斯洛伐克International High School Animated Films Festival|榮譽獎 [Proteggt]
  8. 2024 柏林Lift-Off Film Festivals|Filmmaker Sessions|入圍 [Proteggt]
  9. 2024米蘭Duemila30 International Film Festival|入圍 [Proteggt]
  10. 2024葡萄牙 International Heritage Film Festival|入圍 [Proteggt]
  11. 2024 義大利Roma Film Corto|入圍 [Proteggt]
  12. 2024 俄羅斯Zero Plus Film Festival|入圍 [Proteggt]
  13. 2024 巴西NOIA - Festival do Audiovisual Universitário|入圍 [Proteggt]
  14. 2024巴哈姆特ACG創作大賽 動畫組|入圍 [拼途]
  15. 2024第十屆普洛影展|入圍 [拼途]
  16. 2024第19屆螺絲起子國際學生短片創作影展|入圍 [拼途]
  17. 2023巴塞隆納Author Film Festival| 最佳動畫得獎 [Treasure]
  18. 2023西班牙停格影展|最佳戲劇得獎 [Treasure]
  19. 2023立陶宛標誌性影像影展|入圍放映 [Treasure]
  20. 2023西班牙停格影展|最佳視覺設計入圍 [Treasure]
  21. 2023義大利羅馬稜鏡獨立影展|最佳動畫短片決賽入圍 [Treasure]
  22. 2023土耳其紐約伊斯坦堡短片影展|入圍 [Treasure]
  23. 2023西班牙停格影展|入圍 [We are the same]
  24. 2023 巴塞隆納Author Film Festival|決賽入圍 [We are the same]
  25. 2023立陶宛標誌性影像影展|入圍 [We are the same]
  26. 2023伊斯坦堡金橋國際短片影展|入圍 [We are the same]
  27. 2023印度賈坎德邦國際影展|動畫/紀錄片類入圍 [We are the same]
  28. 2023義大利羅馬稜鏡獨立影展|最佳動畫短片入圍 [We are the same]
  29. 2023土耳其紐約伊斯坦堡短片影展|入圍 [We are the same]
  30. 2023 第18屆技專院校電腦動畫競賽| 優勝 [Earth God]
  31. 2022 西班牙停格影展|入圍 [Earth God]
  32. 2022 立陶宛標誌性影像影展|入圍 [Earth God]
  33. 2022 印度人文藝術科學國際影展|入圍 [Earth God]
  34. 2021 Stanford Center on Longevity Design Challenge|全球前8強 (台灣唯一入圍) [After the Pandemic : Designing the Next Version of Our World]
  35. 2021巴哈姆特ACG創作大賽|動畫類入圍 [眠羊]
  36. 2021台灣國際創意設計大賽|數位動畫入圍 [眠羊]
  37. 2021放視大賞動畫類|入圍 [眠羊]
  38. 2021桃園設計獎|入圍 [眠羊]
  39. 2021第17屆技專院校電腦動畫競賽|入圍 [人心謊謊]
  40. 2020 SIGGRAPH Asia Computer Animation Festival|入圍(教育部第一級國際競賽) [Beside by you]
  41. 2020 日本Shorts Short Film Festival & Asia|入圍放映 [Beside by you]
  42. 2020 Thundr Short Film Showcase|最佳原創短片得獎 [Beside by you]
  43. 2020 美國ICAN/LAX International Film Competition|決賽入圍 [Beside by you]
  44. 2020奈及利亞Africa Film For Impact Festival|決賽入圍 [Beside by you]
  45. 2020美國Huntington Beach Cultural Cinema Showcase|決賽入圍(動畫:Beside by you)
  46. 2020英國 spudFILM: CLEANSE|入圍 [Beside by you]
  47. 2020 巴基斯坦Pakistan Cornerstone Short Film Competition|入圍[Beside by you]
  48. 2020加拿大Femme Fatale Film Festival |入圍[Beside by you]
  49. 2020 美國Make Art Not War Teaser Future Film Festival|入圍[Beside by you]
  50. 2020 北京International Teen Short Festival|入圍[Beside by you]
  51. 2020 西班牙 FICMA MX|入圍 [Beside by you]
  52. 2020 多倫多Lift-Off Online Sessions|入圍 [Beside by you]
  53. 2020 信誼兒童⽂學獎|入圍 [Beside by you]
  54. 2020 法國International Short Film Festival - "Nuit Trop Courte”|入圍[Beside by you]
  55. 2020 俄羅斯Kinofestival "Light of the world"|入圍 [Beside by you]
  56. 2020 巴西Student Film Festival of Guaíba/RS入圍 [Beside by you]
  57. 2020 英國Shakespeare Shorts|入圍 [Beside by you]
  58. 2020 義大利Cartoon Club|入圍 [Beside by you]
  59. 2020 墨西哥Tlanchana Fest, Film and Digital Art Festival |入圍 [Human Box]
  60. 2019 德國柏林短片影展35th Interfilm Berlin |入圍放映 (教育部第一級國際競賽) [Human Box]
  61. 2019第15屆技專院校電腦動畫競賽|佳作 [Human Box]
  62. 2019 斯洛維尼亞 Enimation Festival|入圍 [Human Box]
  63. 2019 孟加拉 11th International Inter University Short Film Festival|入圍 [Human Box]
  64. 2019 英國 Inshort Film Festival|入圍[ Human Box]
  65. 2019 義大利切法盧電影節Cefalu Film Festival|入圍 [Human Box]
  66. 2019 加拿大 International Reel Youth Film Festival (VIFF)|入圍 [Human Box]
  67. 2019 委內瑞拉綠色視頻國際影展|得獎提名 [Human Box]
  68. 2019 印度人文藝術科學國際影展 |得獎提名 [Human Box]
  69. 2019 西班牙人權國際影展| 入圍  [Human Box]
  70. 2019 哥倫比亞實驗短片國際影展|入圍 [Human Box]
  71. 2019巴哈姆特ACG創作大賽|入圍 [Human Box]
  72. 2019桃園設計獎|入圍 [Human Box]
  73. 2019 108年度全國高級中等學校商業類科技藝競賽|視覺設計競賽|第二名
  74. 2019 108年度全國高級中等學校商業類科技藝競賽|視覺設計競賽|第三名
  75. 2018 BTSC京台創新創業大賽|視覺前導賽視覺設計組|第二名
  76. 2016 第二十五屆時報金犢獎|廣告設計類大專組|入圍
  77. 2016 依瑪客潮T設計競賽|佳作
  78. 2016 馬祖觀光設計大賽/吉祥物設計|入圍